![]() Think of all the potential here since we last saw a mainline Suikoden game in 2006. However, there's an opportunity to make the big combat moments the series is known for shine even brighter. After all, war affects everyone differently and everyone has their own opinions and reasons for choosing how they align.įirst off, let me preface this by saying: Keep the regular turn-based battles and the cool “unite attacks” that form by having certain members in your party at the same time! Thankfully, it looks like we’re getting just that. The Suikoden series always did a great job with the main characters and letting their past explain their actions (even if you don’t agree with them), I’d enjoy it if Rabbit and Bear Studios could expand on this even further, not just in the amount of characters, but in the types of stories that are told. Knowing people’s motivations for joining your army could lead to some really compelling moments and build your attachment to them in the process. This really could make all the difference, especially when it comes to a betrayal or shocking death. ![]() It’s hard to get to know 100+ faces, but having more core characters with intriguing backstories alongside smaller supporting storylines for minor ones would help make you feel like the members of your army are people and not just some game mechanic for the completionist. ![]() In past Suikoden games, there have been so many people to recruit that learning who they are and what they bring to your roster is often lost. Speaking of feeling more connected to your army, more complex backstories for the characters would go a long way. Have In-Depth Backstories For Your Combatants ![]()
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